HOTFIXES - Mar 20
Noita » Devlog
While working on a few bigger features, we've also had time to introduce fix some bugs. This update also adds a few useful functions to the modding API (available immediately in default and beta branches).
HOTFIXES - Mar 20 2020 BUGFIX: Scrolling UIs broke if playing fullscreen on a monitor with aspect ratio wider than 16:9 BUGFIX: Some haunting files were saved if mods were enabled BUGFIX: Fixed some issues with loading haunting files saved when mods were enabled BUGFIX: Autosave was broken in nightmare game mode BUGFIX: Crash - projectile timer trigger crashed when used with bombs, which some mods allowed BUGFIX: Tentacle shot from trigger projectile didn't start from correct coordinates BUGFIX: Tentacles shot near 0,0 always shot towards 0,0 BUGFIX: Enemy laser sights were sometimes left visible longer than they should BUGFIX: Enemy tentacles, turrets, jetpack particles etc weren't affect by invisibility status BUGFIX: Invisible enemies didn't become visible when doing dash/melee attacks BUGFIX: Backbuffer size wasn't updated if changing resolution before entering game BUGFIX: Autosave restore didn't work correctly when workshop mods were enabled BUGFIX: Enemy radar did not detect bosses or Lukkis BUGFIX: Alchemist kept on throwing the same potion if it stood still BUGFIX: Improved stability of ceiling chain torches MODDING: Breaking - moved collapse masks under "data/procedural_gfx" MODDING: Lua - added RaytraceSurfaces() MODDING: Lua - added RaytraceSurfacesAndLiquiform() MODDING: Lua - added RaytracePlatforms()
Files
noita-windows.zip 177 MB
Version 31 Mar 20, 2020
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Noita
A magical action rogue-lite where every pixel is simulated.
Status | Released |
Author | Nolla Games |
Genre | Action, Simulation |
Tags | 2D, Fantasy, Physics, Pixel Art, Roguelike, Roguelite |
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