Noita update #4

Hey everyone! Highlights of this update include balancing of some unfair interactions, UI improvements, less angry gods, new spells and new eggs!

Update #4 release notes (Oct 11 2019)

FEATURE: Added new eggs!
FEATURE: Added three new alchemical curiosities and two new mysteries into the game world
FEATURE: Added 11 new spells and a selection of curious rarity spells
FEATURE: Settings/UI - 'show hovered material/item name next to mouse'
FEATURE: UI - Stain status amount is displayed next to icon
FEATURE: UI - Fire status duration displayed in the status area
FEATURE: UI - Displays potion fullness next to icon
FEATURE: Added a new rare monster
FEATURE: The gods have less reasons to be angry

UPDATE: Walking through 1-2px pools of toxic sludge should not activate the status effect if not previously stained
UPDATE: Player starts with a water flask
UPDATE: Added small safety rooms to the start of Snowy Depths, Hiisi Base and The Vault
UPDATE: Giga Death Cross is now properly Giga
UPDATE: Adjusted Snowy Depths & Hiisi Base enemy distribution slightly
UPDATE: Adjusted projectile knockbacks
UPDATE: Clarified some spell descriptions
UPDATE: Adjusted knockback on the 'Concentrated shot' perk
UPDATE: Increased egg-friend HP to make them last longer and made egg-borne Limanuljaska enemies not spill toxic sludge
UPDATE: Full health regeneration heart in Holy Mountain now increases maximum hp by 10

BUGFIX: Duplicate world seed bug
BUGFIX: Added some missing enemy progress icons
BUGFIX: Fixed potential crashes in platform layer
BUGFIX: Fixed a glitchy secret interaction
BUGFIX: Fixed Thunder blast's explosion damaging through resistances
BUGFIX: Fixed some enemies in the Vault missing some of their tools such as shields

Files 818 MB
Version 13 Oct 11, 2019

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The water flask is such a good change. It's plain without feeling boring, and it's useful without feeing overpowered. Kudos to whoever came to that conclusion!